![]() The engaging narrative is the highlight of Radiant Historia, but the game is also a well-constructed traditional JRPG. The timeline flowchart is elaborate and fun to navigate. The excellent scenarios, robust character development, and juicy twists formed a plot that was hard to put down. Nevertheless, playing through both timelines allowed me to appreciate this unique brand of storytelling. ![]() These seemingly rushed endings don’t expand on the intricacies of why Stocke failed. The incorrect choice simply leads to a paragraph briefly explaining what goes wrong before whisking you back to redo it. Unfortunately, this means most choice points have only one correct answer. Also, the game limits the scope to these two universes, for the most part. First, the helpful flowchart details each node’s story and sidequests, making it easy to keep track of everything. By visiting the alternate timeline, you can save an explosives merchant, which will help you progress in both timelines.Ĭonstantly hopping through time and space might imply the story is difficult to follow, but the game manages to narrowly avoid that in two ways. For instance, you may get stuck in one timeline because you need explosives to get through a rock blockade. What makes the dual universes fascinating is that you must play through one to progress in another and vice versa. In fact, one of the first major choices splits the entire timeline into two parallel universes that you can jump between. You can freely try different choices at any time thanks to the game’s concept of multiple timelines. After making a choice, you can return to an earlier point on the White Chronicle’s organized flowchart to change your decision. Similar to adventure games and visual novels, Radiant Historia has crucial choice points that lead to different outcomes. During a mission gone wrong, Stocke ends up in the mysterious world of Historia and receives the White Chronicle, a book that allows him to travel through time and seek a timeline that will end the desertification.Time travel is not only the impetus for the game’s complex story, but also the basis for its dynamic time-hopping gameplay. The source of the conflict is the desertification of the land – transforming into desert sand. The story follows Stocke, an agent involved in an ongoing war between two kingdoms. A classic DS game remastered – Wait, can we call DS games classic yet?īefore diving into the new content, here is a primer for newcomers. As a “definitive edition,” the game is well-suited for new players, but my big question was whether this upgrade was enough to warrant a replay. The title has found a new home on the Nintendo 3DS as Radiant Historia: Perfect Chronology, adding a new what-if timeline, dungeon, and quality of life improvements. is Stocke.The original Radiant Historia for the Nintendo DS was a hard-to-find game released near the end of the portable system’s life. This agent, the most able member of Alistel's Special Intelligence unit, is known for his signature red garb. It is here that a certain intelligence agent is about to embark on a new mission. To the east lies Alistel, a nation under siege by the war-hungry kingdom of Granorg. And as desertification approaches, a fierce war rages over what little fertile land remains. This strange phenomenon emanates from the site of an empire that met its downfall centuries ago. A decaying world in which everything is slowly being engulfed by sand. The opening animation was created by A-1 Pictures and the music was composed by Yoko Shimomura. It features new character designs by Masaki Hirooka, voice acting, a new character named Nemesia, and an additional scenarios that take place in a Possible History timeline. It was released in Japan on Jand in North America and Europe on February 2018. Radiant Historia: Perfect Chronology is an enhanced port of Radiant Historia for the Nintendo 3DS.
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